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Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game's single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.
An advanced AI system allows NPCs to react and fight realistically, see and hear others, and respond as a team. Rogue Warrior offers a new take on the multiplayer experience, with 10 gameplay modes and a system whereby maps are created using tiles that are selected by each team. Rogue Warrior's tiling system allows users to experience over 200 maps in both day and nighttime settings. In addition, the campaign features solo and on-the-fly cooperative play for up to four players, where anyone can join or leave an existing campaign game at any time without having to go to menus or save progress.
In Rogue Warrior, you play Dick Marcinko, leader of an elite SEAL unit trapped behind enemy lines in North Korea on a covert mission to assess the threat posed by North Korea’s nuclear arsenal. When war breaks out between North and South Korea, you must try to lead your team back into South Korea while greatly outnumbered and with no support and limited resupply. Your journey will take you through a variety of never-before-seen environments inside of North Korea, including submarine pens, shipbreaker yards, prison camps, and more.
- PEGI 18
- Bethesda
- PC
- English
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4 instalments of £7.49 with clearpay Learn more
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Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game's single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.
An advanced AI system allows NPCs to react and fight realistically, see and hear others, and respond as a team. Rogue Warrior offers a new take on the multiplayer experience, with 10 gameplay modes and a system whereby maps are created using tiles that are selected by each team. Rogue Warrior's tiling system allows users to experience over 200 maps in both day and nighttime settings. In addition, the campaign features solo and on-the-fly cooperative play for up to four players, where anyone can join or leave an existing campaign game at any time without having to go to menus or save progress.
In Rogue Warrior, you play Dick Marcinko, leader of an elite SEAL unit trapped behind enemy lines in North Korea on a covert mission to assess the threat posed by North Korea’s nuclear arsenal. When war breaks out between North and South Korea, you must try to lead your team back into South Korea while greatly outnumbered and with no support and limited resupply. Your journey will take you through a variety of never-before-seen environments inside of North Korea, including submarine pens, shipbreaker yards, prison camps, and more.
- PEGI 18
- Bethesda
- PC
- English
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Do you like B movies?
The question is, do you like B movies? These type of movies with Chuck Norris, Van Damme, Steven Seagal, Michael Dudikoff etc... If the answer is yes, you will like Rogue Warrior. Marcinko is a mercenary, who works for the US government in the 80s and is making different things (mostly blow ups things) in North Korea, China and USSR. The dialogue is very bad-ass, the voice acting was done by actor Mickey Rourke. The main problem with the game: - using the control for cover / like in classical TPS games - aka Gears of War / is very awkward. You need some times, to get used to it. - also shooting behind the cover is a bit awkward - the games takes itself to serious - there is actually only one type of enemy, however it has 5 or 6 different skins - the story is ... well, it is very B movie-ish - not many different type of weapons - close kill: the knife looks always, like it would be new (no blood, nothing) - very linear game play - very short (on "normal-mode" I did finish it in 6 hours - and I am not that good at shooter games) - nothings spectacular, this is not Call of Duty/Battlefield - the ending of the games is bad (somehow I feel cheated, that I don't get any type of "reward" in any form, just a rolling credit cast) - it would be nice, if it would have a type of Co-op game play (LAN or Online) not just some unnecessary Death-match Multiplayer The good things: - Marcinko is very badass (his acting, talking ...) - it has a positive feel, when you are shooting, the feedback is good (the sound of weapons is good, the same goes for, the same goes for the "power" of these weapons") - you are very vulnerable, so you won't and can't play, as you would be Rambo. You need to you cover many times. - with the E key, you can make different close killings (it makes the game play somehow interesting, but soon it gets repetitive) - it's for shooter fans and these, that are tired and wants to shoot things (but not monsters) - it's not Call of Duty and it don't want, to be (I like that) Would I play it again? Yes, I think I would. It is somehow nice to play, despite its faults. So, this game has many faults, however it has somehow the right feel, that some of us, kids growing up in the 80s will play trough minimum at once. I did buy this game for a great price from Zavvi.
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