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
*Note, this is an expansion: Requires World Of Warcraft, The Burning Crusade and Wrath Of The Lich King to play
An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire.
Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.
Some of the new features of World of Warcraft: Cataclysm include
- Two New Playable Races: Adventure as one of two new races - the cursed worgen with the Alliance or the resourceful goblins with the Horde.
- Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
- Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
- New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
- More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
- New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
- Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
- New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
- Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards
- Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.
- World of Warcraft
- PEGI 12
Español
- Blizzard
- English
- PC
*Note, this is an expansion: Requires World Of Warcraft, The Burning Crusade and Wrath Of The Lich King to play
An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire.
Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.
Some of the new features of World of Warcraft: Cataclysm include
- Two New Playable Races: Adventure as one of two new races - the cursed worgen with the Alliance or the resourceful goblins with the Horde.
- Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
- Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
- New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
- More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
- New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
- Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
- New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
- Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards
- Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.
- World of Warcraft
- PEGI 12
Español
- Blizzard
- English
- PC
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YAY
This is probably one of the best expansions so far. Although the levelling process from 80 to 85 is a bit too quick (people are doing it in two days) the new world and the new dungeons are amazingly fun, and the new gear is great, too. For those who think "There's not much difference between level 80 and 85", you're wrong. Health and mana go up from like 20k to 110k, etc. I've fallen a bit in love with the goblins, one of the new playable races. The other new race, the worgen, looks pretty cool too. If I wasn't a firm horde-ite, I'd definitely roll a werewolf! Flying in Azeroth is a godsend. I never really realised how much I needed it until I got it. Now I can explore all the beautiful fire-inflicted areas the Blizzard team have completely remodelled. Plus I can pick up the flight points and the undiscovered achievements I missed out on at lower levels. Probably the only downfall is that it's given me another reason not to revise for my A Levels. Buy it.
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